Tuesday, November 24, 2015

Indiana Jones and the Call of Thunder Fangame Released

I finally got myself familiarized with ScummGen by polishing up the ScummGen test game, Indiana Jones and the Call of Thunder.

The original team (Dominik Haslinger, Jens Doblies and Sebastien Ronsse) did the majority of the work.  It was originally intended to be a much longer game, but it was cancelled.  I finished up the ice cavern sequence so that it could be released as a completely playable game as I thought it would be a shame if no one got to play it.  Their sourcecode was playable up to the point where you complete the mechanism in the cavern.

Here are the changes and fixes that I made to that source code:

-Replaced LucasArts logo with a ScummGen logo.
-Made a few grammar corrections to the original script.
-Created icons for inventory items that lacked them (all instances of the stones and the gas can).
-Programmed an if/then statement regarding the gas can that was referenced but not implemented in the source.
-Fixed the mechanism puzzle to require both objects, as before it was possible to complete it with only one object.
-Added dialog to facilitate the change in the mechanism puzzle.
-Fixed the lighting so that the cavern stays lit when you move to the cavern entrance and back.
-Enabled the usage of the item used to exit the cavern, as referenced but not implemented in the source.
-Changed the description of the macguffin as it was originally used as a joke related to the game being unfinished (but kept it humourous to suit the tone of the original).
-Added dialog necessary for the ending sequence.
-Added an ending screen.

You can download it at my itch.io page if you want to try it out.  It includes the sourcecode.  It doesn't include an executable though, as it needs ScummVM in order to run (and I figured I'd cut out the middle man and just let people run ScummVM on whatever system they wish to run it on).  It's detected in ScummVM as Day of the Tentacle.

Dave Grossman Designing Futurama Mobile Game

Dave Grossman, co-designer of the first two Monkey Island games and Day of the Tentacle, as well as the director of design at Telltale for most of their existence, is designing the new Futurama mobile game that was teased at E3 earlier this year.

Futurama: Game of Drones will be written by Futurama producer and writer Patrick Verronne, who wrote some of the best episodes of the series, including The Problem With Popplers.

According to the press release, it will have an original story line set in the Futurama universe that follows the Planet Express crew as they compete with shipping monopoly MomCo. Players will control networks of drones in order to solve puzzles and advance the story.

Futurama is one of the titles that was on my wishlist for games to be turned into adventure games for years, and, although this won't be the same, Dave Grossman is one of my favorite designers, so it should be a lot of fun.

Minecraft: Story Mode Episode 3 Is Out Now

The third episode of Minecraft: Story Mode releases for all platforms that have already received the game today, worldwide.

In other Telltale news, Game of Thrones will be getting a second season.  This was assumed from the moment of the announcement, as Telltale signed a multi-year, multi-platform contract, but now it's official.  No release window has been announced for Game of Thrones: Season Two, but Telltale has a pretty full plate from their already announced projects.  Because of this, it's likely the game won't be released until late 2016 or 2017 at the earliest.

Monday, November 16, 2015

Game of Thrones Finale Coming Tomorrow

Telltale's Game of Thrones finale will be released tomorrow for all platforms, worldwide. The entire season will also be available at retail tomorrow, as well.

Saturday, November 7, 2015

I'm On Patreon Now

I've joined the modern age and set up a Patreon page. I've actually had it up for a while, but felt a little uncomfortable advertising it. My comfort level hasn't changed, but since no one will know about it unless I let them know about it, here it is.

Along with writing adventure game news and reviews on this blog, I also make animations, videos, webcomics, animation, music, games, and photography.  I've got my goals set low on this, as I'm still a bit uncomfortable with the monetary side of things.  I would really appreciate any amount though.  And, if you don't want to pay anything, don't worry.  I really appreciate anyone who reads my blog (and/or reads/watches/listens to/plays my other projects).

Thursday, November 5, 2015

Mirrored Chapter 1 Released

The first chapter of a three part 3D point and click mystery adventure game, Mirrored, is now available on Steam for only $3 USD.

Saturday, October 31, 2015

Reversion Chapter 1: The Escape Review

Reversion: The Escape is the first of three planned chapters of 3f Interactive's point and click adventure set in a post apocalyptic future.  It's short, but it's free, and it's a good example of the kind of game play and story to expect in the chapters to come.

The game follows a man who wakes up in a hospital in Buenos Aires, Argentina.  Several years have passed, and the city has since crumbled after a major conflict.  The man is amnesiac, and doesn't remember anything about the himself, the war, or how he came to be there.  He discovers that he's locked in the hospital, which is under constant guard.  With the help of another patient, he has to make his way out of the hospital so he can begin his journey to piece together what exactly is going on.  His escape from the hospital is a rather short tale, but it's well told for the most part.  There are a few strange choices in wording that came from the translation from Spanish to English, but they aren't too bad.

The music is good, and the voice acting is decent.  It's a bit on the uneven side, but for a low budget independent title, it's not too bad.  It's about on par with the early releases from Wadjet Eye Games. The art style is quite nice as well.  The backgrounds have a lot of detail, and the character art style works well with the background art.  The character animations are a bit stiff, however. Thankfully, the puzzles in are really quite good.  They are challenging, without being overly so, and the solutions are all logical.  This chapter is one third of the planned product, so the puzzle difficulty is about what you'd expect at this stage of the game.

Reversion: The Escape is a decent adventure game.  The music is nice, and the voice acting is pretty good for a low budget indie adventure.  The art style is pleasing, except for some stiff character animations.  Thankfully, the story and puzzles make up for most of the shortcomings.  There are a few strange word choices that came about from the translation of the game from Spanish to English, but the excellence of the story still manages to shine through.  By the closing credits, you find yourself wanting to know just how the story will continue, and for a free sneak peak of an episodic game series, it managed to fill it's role quite well in the end.

Final Verdict:
3 out of 5